Surveys show that young people feel they ought to know more about the European Union. Only 38 pct. of Europeans under 25 voted in the European Parliament elections in 2013. The decision whether or not to vote at your first election affects the voting patterns for the rest of your life. Therefore, European cooperation should be made more tangible and exciting for today's youth. But textbooks and traditional teaching doesn't seem to be the answer for most students. That’s why we have created project Europe Alive .

Europe Alive is an innovative learning method that makes High School students compete and cooperate over a range of important priorities and decisions, shaping their own success and the common good. It all takes place in their classroom and their interactions will be supported by the groundbreaking, internet based CASE-technology.

In Europe Alive , High School students will get a closer look at the EU institutions whilst trouble shooting inside the political arena. They get a chance to understand the considerations that often make cooperation complicated … and they´re empowered to look behind the simplifications of the EU as expressed by media, lobbyists and politicians.

Europe Alive contains a number of online games that focus on different aspects of the EU. The introductory game, Europe at Work, is about determining the conditions for citizens working or studying in another EU country AND to find a qualified majority to support these rules. Additional games will be developed on foreign relations, legal matters, monetary union and citizens’ ways to influence the decision-making. See The Platform.

Europe Alive is nonpartisan. It doesn’t favor any country, political view or vision of the cooperation, but simply shows how it works.

The number of participants ranges from 20 up to 200 as determined by the school. The duration of the different games can vary from 1.5 to 6 hours. All that is needed is access to the internet, PCs and smartphones.

To put the role play into a broader context of learning, traditional educational materials can be downloaded from the website with discussion points and tasks that are easy to incorporate in lessons before and after the role-play. The materials cover the national curriculum content on the European Union and support the teacher’s preparation.

From 2020 – at the latest – the first version of Europe Alive will be offered free of charge to high schools and youth organizations in Germany, Denmark and The Netherlands. To reach its full potential in all Europe’s member states we invite new partners as well as sponsors (see Sponsor- & Partnerships). After development, Europe Alive will be run by the independent, non-profit Europe Alive Association.

The present partners behind the project are from the educational sector and have many years’ experience in developing and disseminating teaching materials in their respective countries and have strong networks in Denmark, Germany and the Netherlands.